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daeTypes.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\DarkPuzzle\libs\bullet_sdk\Extras\COLLADA_DOM\include\dae\daeTypes.h
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/* * Copyright 2006 Sony Computer Entertainment Inc. * * Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this * file except in compliance with the License. You may obtain a copy of the License at: * http://research.scea.com/scea_shared_source_license.html * * Unless required by applicable law or agreed to in writing, software distributed under the License * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or * implied. See the License for the specific language governing permissions and limitations under the * License. */ #ifndef __DAE_TYPES_H__ #define __DAE_TYPES_H__ #ifdef WIN32 #include
#elif defined( __GCC__ ) #include
#else #include
#endif #include
#include
#include
#include
#include
#include
#include
#define daeOffsetOf(class, member) \ ((size_t)&(((class*)0x0100)->member) - (size_t)0x0100) typedef PLATFORM_INT8 daeChar; typedef PLATFORM_INT16 daeShort; typedef PLATFORM_INT32 daeInt; typedef PLATFORM_INT64 daeLong; typedef PLATFORM_UINT8 daeUChar; typedef PLATFORM_UINT16 daeUShort; typedef PLATFORM_UINT32 daeUInt; typedef PLATFORM_UINT64 daeULong; typedef PLATFORM_FLOAT32 daeFloat; typedef PLATFORM_FLOAT64 daeDouble; // base types typedef const char* daeString; typedef bool daeBool; typedef const void* daeConstRawRef; typedef void* daeRawRef; typedef daeInt daeEnum; typedef daeChar* daeMemoryRef; typedef daeChar daeFixedName[512]; #include
#include
#endif //__DAE_TYPES_H__
daeTypes.h
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