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daeMetaSequence.cpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\DarkPuzzle\libs\bullet_sdk\Extras\COLLADA_DOM\src\dae\daeMetaSequence.cpp
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/* * Copyright 2006 Sony Computer Entertainment Inc. * * Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this * file except in compliance with the License. You may obtain a copy of the License at: * http://research.scea.com/scea_shared_source_license.html * * Unless required by applicable law or agreed to in writing, software distributed under the License * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or * implied. See the License for the specific language governing permissions and limitations under the * License. */ #include
daeMetaSequence::daeMetaSequence( daeMetaElement *container, daeMetaCMPolicy *parent, daeUInt ordinal, daeInt minO, daeInt maxO) : daeMetaCMPolicy( container, parent, ordinal, minO, maxO ) {} daeMetaSequence::~daeMetaSequence() {} daeElement *daeMetaSequence::placeElement( daeElement *parent, daeElement *child, daeUInt &ordinal, daeInt offset, daeElement* before, daeElement *after ) { (void)offset; if ( _maxOccurs == -1 ) { //Needed to prevent infinate loops. If unbounded check to see if you have the child before just trying to place daeString nm = child->getElementName(); if ( nm == NULL ) { nm = child->getTypeName(); } if ( findChild( nm ) == NULL ) { return NULL; } } size_t cnt = _children.getCount(); for ( daeInt i = 0; ( i < _maxOccurs || _maxOccurs == -1 ); i++ ) { for ( size_t x = 0; x < cnt; x++ ) { if ( _children[x]->placeElement( parent, child, ordinal, i, before, after ) != NULL ) { ordinal = ordinal + (i * ( _maxOrdinal + 1 )) + _ordinalOffset; return child; } } } return NULL; } daeBool daeMetaSequence::removeElement( daeElement *parent, daeElement *child ) { size_t cnt = _children.getCount(); for ( size_t x = 0; x < cnt; x++ ) { if ( _children[x]->removeElement( parent, child ) ) { return true; } } return false; } daeMetaElement * daeMetaSequence::findChild( daeString elementName ) { daeMetaElement *me = NULL; size_t cnt = _children.getCount(); for ( size_t x = 0; x < cnt; x++ ) { me = _children[x]->findChild( elementName ); if ( me != NULL ) { return me; } } return NULL; } void daeMetaSequence::getChildren( daeElement *parent, daeElementRefArray &array ) { size_t cnt = _children.getCount(); for ( size_t x = 0; x < cnt; x++ ) { _children[x]->getChildren( parent, array ); } }
daeMetaSequence.cpp
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