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domAnimation_clip.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\DarkPuzzle\libs\bullet_sdk\Extras\COLLADA_DOM\include\1.4\dom\domAnimation_clip.h
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/* * Copyright 2006 Sony Computer Entertainment Inc. * * Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this * file except in compliance with the License. You may obtain a copy of the License at: * http://research.scea.com/scea_shared_source_license.html * * Unless required by applicable law or agreed to in writing, software distributed under the License * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or * implied. See the License for the specific language governing permissions and limitations under the * License. */ #ifndef __domAnimation_clip_h__ #define __domAnimation_clip_h__ #include
#include
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/** * The animation_clip element defines a section of the animation curves to * be used together as an animation clip. */ class domAnimation_clip : public daeElement { public: COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::ANIMATION_CLIP; } protected: // Attributes /** * The id attribute is a text string containing the unique identifier of * this element. This value must be unique within the instance document. * Optional attribute. */ xsID attrId; /** * The name attribute is the text string name of this element. Optional attribute. */ xsNCName attrName; /** * The start attribute is the time in seconds of the beginning of the clip. * This time is the same as that used in the key-frame data and is used to * determine which set of key-frames will be included in the clip. The start * time does not specify when the clip will be played. If the time falls * between two keyframes of a referenced animation, an interpolated value * should be used. The default value is 0.0. Optional attribute. */ xsDouble attrStart; /** * The end attribute is the time in seconds of the end of the clip. This * is used in the same way as the start time. If end is not specified, the * value is taken to be the end time of the longest animation. Optional * attribute. */ xsDouble attrEnd; protected: // Elements /** * The animation_clip element may contain an asset element. @see domAsset */ domAssetRef elemAsset; /** * The animation_clip must instance at least one animation element. @see domInstance_animation */ domInstanceWithExtra_Array elemInstance_animation_array; /** * The extra element may appear any number of times. @see domExtra */ domExtra_Array elemExtra_array; public: //Accessors and Mutators /** * Gets the id attribute. * @return Returns a xsID of the id attribute. */ xsID getId() const { return attrId; } /** * Sets the id attribute. * @param atId The new value for the id attribute. */ void setId( xsID atId ) { *(daeStringRef*)&attrId = atId; _validAttributeArray[0] = true; } /** * Gets the name attribute. * @return Returns a xsNCName of the name attribute. */ xsNCName getName() const { return attrName; } /** * Sets the name attribute. * @param atName The new value for the name attribute. */ void setName( xsNCName atName ) { *(daeStringRef*)&attrName = atName; _validAttributeArray[1] = true; } /** * Gets the start attribute. * @return Returns a xsDouble of the start attribute. */ xsDouble getStart() const { return attrStart; } /** * Sets the start attribute. * @param atStart The new value for the start attribute. */ void setStart( xsDouble atStart ) { attrStart = atStart; _validAttributeArray[2] = true; } /** * Gets the end attribute. * @return Returns a xsDouble of the end attribute. */ xsDouble getEnd() const { return attrEnd; } /** * Sets the end attribute. * @param atEnd The new value for the end attribute. */ void setEnd( xsDouble atEnd ) { attrEnd = atEnd; _validAttributeArray[3] = true; } /** * Gets the asset element. * @return a daeSmartRef to the asset element. */ const domAssetRef getAsset() const { return elemAsset; } /** * Gets the instance_animation element array. * @return Returns a reference to the array of instance_animation elements. */ domInstanceWithExtra_Array &getInstance_animation_array() { return elemInstance_animation_array; } /** * Gets the instance_animation element array. * @return Returns a constant reference to the array of instance_animation elements. */ const domInstanceWithExtra_Array &getInstance_animation_array() const { return elemInstance_animation_array; } /** * Gets the extra element array. * @return Returns a reference to the array of extra elements. */ domExtra_Array &getExtra_array() { return elemExtra_array; } /** * Gets the extra element array. * @return Returns a constant reference to the array of extra elements. */ const domExtra_Array &getExtra_array() const { return elemExtra_array; } protected: /** * Constructor */ domAnimation_clip() : attrId(), attrName(), attrStart(), attrEnd(), elemAsset(), elemInstance_animation_array(), elemExtra_array() {} /** * Destructor */ virtual ~domAnimation_clip() {} /** * Copy Constructor */ domAnimation_clip( const domAnimation_clip &cpy ) : daeElement() { (void)cpy; } /** * Overloaded assignment operator */ virtual domAnimation_clip &operator=( const domAnimation_clip &cpy ) { (void)cpy; return *this; } public: // STATIC METHODS /** * Creates an instance of this class and returns a daeElementRef referencing it. * @param bytes The size allocated for this instance. * @return a daeElementRef referencing an instance of this object. */ static DLLSPEC daeElementRef create(daeInt bytes); /** * Creates a daeMetaElement object that describes this element in the meta object reflection framework. * If a daeMetaElement already exists it will return that instead of creating a new one. * @return A daeMetaElement describing this COLLADA element. */ static DLLSPEC daeMetaElement* registerElement(); public: // STATIC MEMBERS /** * The daeMetaElement that describes this element in the meta object reflection framework. */ static DLLSPEC daeMetaElement* _Meta; }; #endif
domAnimation_clip.h
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