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domInputLocalOffset.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\DarkPuzzle\libs\bullet_sdk\Extras\COLLADA_DOM\include\1.4\dom\domInputLocalOffset.h
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/* * Copyright 2006 Sony Computer Entertainment Inc. * * Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this * file except in compliance with the License. You may obtain a copy of the License at: * http://research.scea.com/scea_shared_source_license.html * * Unless required by applicable law or agreed to in writing, software distributed under the License * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or * implied. See the License for the specific language governing permissions and limitations under the * License. */ #ifndef __domInputLocalOffset_h__ #define __domInputLocalOffset_h__ #include
#include
/** * The InputLocalOffset type is used to represent indexed inputs that can * only reference resources declared in the same document. */ class domInputLocalOffset_complexType { protected: // Attributes /** * The offset attribute represents the offset into the list of indices. * If two input elements share the same offset, they will be indexed the * same. This works as a simple form of compression for the list of indices * as well as defining the order the inputs should be used in. Required attribute. */ domUint attrOffset; /** * The semantic attribute is the user-defined meaning of the input connection. * Required attribute. */ xsNMTOKEN attrSemantic; /** * The source attribute indicates the location of the data source. Required * attribute. */ domURIFragmentType attrSource; /** * The set attribute indicates which inputs should be grouped together as * a single set. This is helpful when multiple inputs share the same semantics. */ domUint attrSet; public: //Accessors and Mutators /** * Gets the offset attribute. * @return Returns a domUint of the offset attribute. */ domUint getOffset() const { return attrOffset; } /** * Sets the offset attribute. * @param atOffset The new value for the offset attribute. */ void setOffset( domUint atOffset ) { attrOffset = atOffset; } /** * Gets the semantic attribute. * @return Returns a xsNMTOKEN of the semantic attribute. */ xsNMTOKEN getSemantic() const { return attrSemantic; } /** * Sets the semantic attribute. * @param atSemantic The new value for the semantic attribute. */ void setSemantic( xsNMTOKEN atSemantic ) { *(daeStringRef*)&attrSemantic = atSemantic; } /** * Gets the source attribute. * @return Returns a domURIFragmentType reference of the source attribute. */ domURIFragmentType &getSource() { return attrSource; } /** * Gets the source attribute. * @return Returns a constant domURIFragmentType reference of the source attribute. */ const domURIFragmentType &getSource() const { return attrSource; } /** * Sets the source attribute. * @param atSource The new value for the source attribute. */ void setSource( const domURIFragmentType &atSource ) { attrSource = atSource; } /** * Gets the set attribute. * @return Returns a domUint of the set attribute. */ domUint getSet() const { return attrSet; } /** * Sets the set attribute. * @param atSet The new value for the set attribute. */ void setSet( domUint atSet ) { attrSet = atSet; } protected: /** * Constructor */ domInputLocalOffset_complexType() : attrOffset(), attrSemantic(), attrSource(), attrSet() {} /** * Destructor */ virtual ~domInputLocalOffset_complexType() {} /** * Copy Constructor */ domInputLocalOffset_complexType( const domInputLocalOffset_complexType &cpy ) { (void)cpy; } /** * Overloaded assignment operator */ virtual domInputLocalOffset_complexType &operator=( const domInputLocalOffset_complexType &cpy ) { (void)cpy; return *this; } }; /** * An element of type domInputLocalOffset_complexType. */ class domInputLocalOffset : public daeElement, public domInputLocalOffset_complexType { public: COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::INPUTLOCALOFFSET; } public: //Accessors and Mutators /** * Gets the offset attribute. * @return Returns a domUint of the offset attribute. */ domUint getOffset() const { return attrOffset; } /** * Sets the offset attribute. * @param atOffset The new value for the offset attribute. */ void setOffset( domUint atOffset ) { attrOffset = atOffset; _validAttributeArray[0] = true; } /** * Gets the semantic attribute. * @return Returns a xsNMTOKEN of the semantic attribute. */ xsNMTOKEN getSemantic() const { return attrSemantic; } /** * Sets the semantic attribute. * @param atSemantic The new value for the semantic attribute. */ void setSemantic( xsNMTOKEN atSemantic ) { *(daeStringRef*)&attrSemantic = atSemantic; _validAttributeArray[1] = true; } /** * Gets the source attribute. * @return Returns a domURIFragmentType reference of the source attribute. */ domURIFragmentType &getSource() { return attrSource; } /** * Gets the source attribute. * @return Returns a constant domURIFragmentType reference of the source attribute. */ const domURIFragmentType &getSource() const { return attrSource; } /** * Sets the source attribute. * @param atSource The new value for the source attribute. */ void setSource( const domURIFragmentType &atSource ) { attrSource = atSource; _validAttributeArray[2] = true; } /** * Gets the set attribute. * @return Returns a domUint of the set attribute. */ domUint getSet() const { return attrSet; } /** * Sets the set attribute. * @param atSet The new value for the set attribute. */ void setSet( domUint atSet ) { attrSet = atSet; _validAttributeArray[3] = true; } protected: /** * Constructor */ domInputLocalOffset() {} /** * Destructor */ virtual ~domInputLocalOffset() {} /** * Copy Constructor */ domInputLocalOffset( const domInputLocalOffset &cpy ) : daeElement(), domInputLocalOffset_complexType() { (void)cpy; } /** * Overloaded assignment operator */ virtual domInputLocalOffset &operator=( const domInputLocalOffset &cpy ) { (void)cpy; return *this; } public: // STATIC METHODS /** * Creates an instance of this class and returns a daeElementRef referencing it. * @param bytes The size allocated for this instance. * @return a daeElementRef referencing an instance of this object. */ static DLLSPEC daeElementRef create(daeInt bytes); /** * Creates a daeMetaElement object that describes this element in the meta object reflection framework. * If a daeMetaElement already exists it will return that instead of creating a new one. * @return A daeMetaElement describing this COLLADA element. */ static DLLSPEC daeMetaElement* registerElement(); public: // STATIC MEMBERS /** * The daeMetaElement that describes this element in the meta object reflection framework. */ static DLLSPEC daeMetaElement* _Meta; }; #endif
domInputLocalOffset.h
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