x
Yes
No
Do you want to visit DriveHQ English website?
首页
产品服务
价格
免费试用
下载客户端
关于我们
云文件服务
|
云备份服务
|
FTP服务
|
企业邮箱服务
|
网站托管
|
客户端软件
云文件服务
云备份服务
FTP服务
企业级邮箱服务
网站托管
客户端软件
domMesh.h - Hosted on DriveHQ Cloud IT Platform
返回上层目录
上传
下载
共享
发布
新建文件夹
新建文件
复制
剪切
删除
粘贴
评论
升级服务
路径: \\game3dprogramming\materials\DarkPuzzle\libs\bullet_sdk\Extras\COLLADA_DOM\include\1.4\dom\domMesh.h
旋转
特效
属性
历史版本
/* * Copyright 2006 Sony Computer Entertainment Inc. * * Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this * file except in compliance with the License. You may obtain a copy of the License at: * http://research.scea.com/scea_shared_source_license.html * * Unless required by applicable law or agreed to in writing, software distributed under the License * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or * implied. See the License for the specific language governing permissions and limitations under the * License. */ #ifndef __domMesh_h__ #define __domMesh_h__ #include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
/** * The mesh element contains vertex and primitive information sufficient to * describe basic geometric meshes. */ class domMesh : public daeElement { public: COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::MESH; } protected: // Elements /** * The mesh element must contain one or more source elements. @see domSource */ domSource_Array elemSource_array; /** * The mesh element must contain one vertices element. @see domVertices */ domVerticesRef elemVertices; /** * The mesh element may contain any number of lines elements. @see domLines */ domLines_Array elemLines_array; /** * The mesh element may contain any number of linestrips elements. @see * domLinestrips */ domLinestrips_Array elemLinestrips_array; /** * The mesh element may contain any number of polygons elements. @see domPolygons */ domPolygons_Array elemPolygons_array; /** * The mesh element may contain any number of polylist elements. @see domPolylist */ domPolylist_Array elemPolylist_array; /** * The mesh element may contain any number of triangles elements. @see domTriangles */ domTriangles_Array elemTriangles_array; /** * The mesh element may contain any number of trifans elements. @see domTrifans */ domTrifans_Array elemTrifans_array; /** * The mesh element may contain any number of tristrips elements. @see domTristrips */ domTristrips_Array elemTristrips_array; /** * The extra element may appear any number of times. @see domExtra */ domExtra_Array elemExtra_array; /** * Used to preserve order in elements that do not specify strict sequencing of sub-elements. */ daeElementRefArray _contents; /** * Used to preserve order in elements that have a complex content model. */ daeUIntArray _contentsOrder; public: //Accessors and Mutators /** * Gets the source element array. * @return Returns a reference to the array of source elements. */ domSource_Array &getSource_array() { return elemSource_array; } /** * Gets the source element array. * @return Returns a constant reference to the array of source elements. */ const domSource_Array &getSource_array() const { return elemSource_array; } /** * Gets the vertices element. * @return a daeSmartRef to the vertices element. */ const domVerticesRef getVertices() const { return elemVertices; } /** * Gets the lines element array. * @return Returns a reference to the array of lines elements. */ domLines_Array &getLines_array() { return elemLines_array; } /** * Gets the lines element array. * @return Returns a constant reference to the array of lines elements. */ const domLines_Array &getLines_array() const { return elemLines_array; } /** * Gets the linestrips element array. * @return Returns a reference to the array of linestrips elements. */ domLinestrips_Array &getLinestrips_array() { return elemLinestrips_array; } /** * Gets the linestrips element array. * @return Returns a constant reference to the array of linestrips elements. */ const domLinestrips_Array &getLinestrips_array() const { return elemLinestrips_array; } /** * Gets the polygons element array. * @return Returns a reference to the array of polygons elements. */ domPolygons_Array &getPolygons_array() { return elemPolygons_array; } /** * Gets the polygons element array. * @return Returns a constant reference to the array of polygons elements. */ const domPolygons_Array &getPolygons_array() const { return elemPolygons_array; } /** * Gets the polylist element array. * @return Returns a reference to the array of polylist elements. */ domPolylist_Array &getPolylist_array() { return elemPolylist_array; } /** * Gets the polylist element array. * @return Returns a constant reference to the array of polylist elements. */ const domPolylist_Array &getPolylist_array() const { return elemPolylist_array; } /** * Gets the triangles element array. * @return Returns a reference to the array of triangles elements. */ domTriangles_Array &getTriangles_array() { return elemTriangles_array; } /** * Gets the triangles element array. * @return Returns a constant reference to the array of triangles elements. */ const domTriangles_Array &getTriangles_array() const { return elemTriangles_array; } /** * Gets the trifans element array. * @return Returns a reference to the array of trifans elements. */ domTrifans_Array &getTrifans_array() { return elemTrifans_array; } /** * Gets the trifans element array. * @return Returns a constant reference to the array of trifans elements. */ const domTrifans_Array &getTrifans_array() const { return elemTrifans_array; } /** * Gets the tristrips element array. * @return Returns a reference to the array of tristrips elements. */ domTristrips_Array &getTristrips_array() { return elemTristrips_array; } /** * Gets the tristrips element array. * @return Returns a constant reference to the array of tristrips elements. */ const domTristrips_Array &getTristrips_array() const { return elemTristrips_array; } /** * Gets the extra element array. * @return Returns a reference to the array of extra elements. */ domExtra_Array &getExtra_array() { return elemExtra_array; } /** * Gets the extra element array. * @return Returns a constant reference to the array of extra elements. */ const domExtra_Array &getExtra_array() const { return elemExtra_array; } /** * Gets the _contents array. * @return Returns a reference to the _contents element array. */ daeElementRefArray &getContents() { return _contents; } /** * Gets the _contents array. * @return Returns a constant reference to the _contents element array. */ const daeElementRefArray &getContents() const { return _contents; } protected: /** * Constructor */ domMesh() : elemSource_array(), elemVertices(), elemLines_array(), elemLinestrips_array(), elemPolygons_array(), elemPolylist_array(), elemTriangles_array(), elemTrifans_array(), elemTristrips_array(), elemExtra_array() {} /** * Destructor */ virtual ~domMesh() {} /** * Copy Constructor */ domMesh( const domMesh &cpy ) : daeElement() { (void)cpy; } /** * Overloaded assignment operator */ virtual domMesh &operator=( const domMesh &cpy ) { (void)cpy; return *this; } public: // STATIC METHODS /** * Creates an instance of this class and returns a daeElementRef referencing it. * @param bytes The size allocated for this instance. * @return a daeElementRef referencing an instance of this object. */ static DLLSPEC daeElementRef create(daeInt bytes); /** * Creates a daeMetaElement object that describes this element in the meta object reflection framework. * If a daeMetaElement already exists it will return that instead of creating a new one. * @return A daeMetaElement describing this COLLADA element. */ static DLLSPEC daeMetaElement* registerElement(); public: // STATIC MEMBERS /** * The daeMetaElement that describes this element in the meta object reflection framework. */ static DLLSPEC daeMetaElement* _Meta; }; #endif
domMesh.h
网页地址
文件地址
上一页
137/174
下一页
下载
( 8 KB )
Comments
Total ratings:
0
Average rating:
无评论
of 10
Would you like to comment?
Join now
, or
Logon
if you are already a member.