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domTriangles.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\DarkPuzzle\libs\bullet_sdk\Extras\COLLADA_DOM\include\1.4\dom\domTriangles.h
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/* * Copyright 2006 Sony Computer Entertainment Inc. * * Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this * file except in compliance with the License. You may obtain a copy of the License at: * http://research.scea.com/scea_shared_source_license.html * * Unless required by applicable law or agreed to in writing, software distributed under the License * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or * implied. See the License for the specific language governing permissions and limitations under the * License. */ #ifndef __domTriangles_h__ #define __domTriangles_h__ #include
#include
#include
#include
#include
/** * The triangles element provides the information needed to bind vertex attributes * together and then organize those vertices into individual triangles.Each * triangle described by the mesh has three vertices. The first triangle * is formed from the first, second, and third vertices. The second triangle * is formed from the fourth, fifth, and sixth vertices, and so on. */ class domTriangles : public daeElement { public: COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::TRIANGLES; } protected: // Attributes /** * The name attribute is the text string name of this element. Optional attribute. */ xsNCName attrName; /** * The count attribute indicates the number of triangle primitives. Required * attribute. */ domUint attrCount; /** * The material attribute declares a symbol for a material. This symbol is * bound to a material at the time of instantiation. Optional attribute. * If the material attribute is not specified then the lighting and shading * results are application defined. */ xsNCName attrMaterial; protected: // Elements /** * The input element may occur any number of times. This input is a local * input with the offset and set attributes. @see domInput */ domInputLocalOffset_Array elemInput_array; /** * The triangles element may have any number of p elements. @see domP */ domPRef elemP; /** * The extra element may appear any number of times. @see domExtra */ domExtra_Array elemExtra_array; public: //Accessors and Mutators /** * Gets the name attribute. * @return Returns a xsNCName of the name attribute. */ xsNCName getName() const { return attrName; } /** * Sets the name attribute. * @param atName The new value for the name attribute. */ void setName( xsNCName atName ) { *(daeStringRef*)&attrName = atName; _validAttributeArray[0] = true; } /** * Gets the count attribute. * @return Returns a domUint of the count attribute. */ domUint getCount() const { return attrCount; } /** * Sets the count attribute. * @param atCount The new value for the count attribute. */ void setCount( domUint atCount ) { attrCount = atCount; _validAttributeArray[1] = true; } /** * Gets the material attribute. * @return Returns a xsNCName of the material attribute. */ xsNCName getMaterial() const { return attrMaterial; } /** * Sets the material attribute. * @param atMaterial The new value for the material attribute. */ void setMaterial( xsNCName atMaterial ) { *(daeStringRef*)&attrMaterial = atMaterial; _validAttributeArray[2] = true; } /** * Gets the input element array. * @return Returns a reference to the array of input elements. */ domInputLocalOffset_Array &getInput_array() { return elemInput_array; } /** * Gets the input element array. * @return Returns a constant reference to the array of input elements. */ const domInputLocalOffset_Array &getInput_array() const { return elemInput_array; } /** * Gets the p element. * @return a daeSmartRef to the p element. */ const domPRef getP() const { return elemP; } /** * Gets the extra element array. * @return Returns a reference to the array of extra elements. */ domExtra_Array &getExtra_array() { return elemExtra_array; } /** * Gets the extra element array. * @return Returns a constant reference to the array of extra elements. */ const domExtra_Array &getExtra_array() const { return elemExtra_array; } protected: /** * Constructor */ domTriangles() : attrName(), attrCount(), attrMaterial(), elemInput_array(), elemP(), elemExtra_array() {} /** * Destructor */ virtual ~domTriangles() {} /** * Copy Constructor */ domTriangles( const domTriangles &cpy ) : daeElement() { (void)cpy; } /** * Overloaded assignment operator */ virtual domTriangles &operator=( const domTriangles &cpy ) { (void)cpy; return *this; } public: // STATIC METHODS /** * Creates an instance of this class and returns a daeElementRef referencing it. * @param bytes The size allocated for this instance. * @return a daeElementRef referencing an instance of this object. */ static DLLSPEC daeElementRef create(daeInt bytes); /** * Creates a daeMetaElement object that describes this element in the meta object reflection framework. * If a daeMetaElement already exists it will return that instead of creating a new one. * @return A daeMetaElement describing this COLLADA element. */ static DLLSPEC daeMetaElement* registerElement(); public: // STATIC MEMBERS /** * The daeMetaElement that describes this element in the meta object reflection framework. */ static DLLSPEC daeMetaElement* _Meta; }; #endif
domTriangles.h
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