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OgrePlaneBoundedVolume.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\OgrePlaneBoundedVolume.h
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/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #ifndef __PlaneBoundedVolume_H_ #define __PlaneBoundedVolume_H_ // Precompiler options #include "OgrePrerequisites.h" #include "OgreAxisAlignedBox.h" #include "OgreSphere.h" #include "OgreMath.h" #include "OgrePlane.h" namespace Ogre { /** Represents a convex volume bounded by planes. */ class _OgreExport PlaneBoundedVolume { public: typedef std::vector
PlaneList; /// Publicly accessible plane list, you can modify this direct PlaneList planes; Plane::Side outside; PlaneBoundedVolume() :outside(Plane::NEGATIVE_SIDE) {} /** Constructor, determines which side is deemed to be 'outside' */ PlaneBoundedVolume(Plane::Side theOutside) : outside(theOutside) {} /** Intersection test with AABB @remarks May return false positives but will never miss an intersection. */ inline bool intersects(const AxisAlignedBox& box) const { if (box.isNull()) return false; if (box.isInfinite()) return true; // Get centre of the box Vector3 centre = box.getCenter(); // Get the half-size of the box Vector3 halfSize = box.getHalfSize(); PlaneList::const_iterator i, iend; iend = planes.end(); for (i = planes.begin(); i != iend; ++i) { const Plane& plane = *i; Plane::Side side = plane.getSide(centre, halfSize); if (side == outside) { // Found a splitting plane therefore return not intersecting return false; } } // couldn't find a splitting plane, assume intersecting return true; } /** Intersection test with Sphere @remarks May return false positives but will never miss an intersection. */ inline bool intersects(const Sphere& sphere) const { PlaneList::const_iterator i, iend; iend = planes.end(); for (i = planes.begin(); i != iend; ++i) { const Plane& plane = *i; // Test which side of the plane the sphere is Real d = plane.getDistance(sphere.getCenter()); // Negate d if planes point inwards if (outside == Plane::NEGATIVE_SIDE) d = -d; if ( (d - sphere.getRadius()) > 0) return false; } return true; } /** Intersection test with a Ray @returns std::pair of hit (bool) and distance @remarks May return false positives but will never miss an intersection. */ inline std::pair
intersects(const Ray& ray) { return Math::intersects(ray, planes, outside == Plane::POSITIVE_SIDE); } }; typedef std::vector
PlaneBoundedVolumeList; } #endif
OgrePlaneBoundedVolume.h
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