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OgrePlatform.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\OgrePlatform.h
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/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #ifndef __Platform_H_ #define __Platform_H_ #include "OgreConfig.h" namespace Ogre { /* Initial platform/compiler-related stuff to set. */ #define OGRE_PLATFORM_WIN32 1 #define OGRE_PLATFORM_LINUX 2 #define OGRE_PLATFORM_APPLE 3 #define OGRE_COMPILER_MSVC 1 #define OGRE_COMPILER_GNUC 2 #define OGRE_COMPILER_BORL 3 #define OGRE_ENDIAN_LITTLE 1 #define OGRE_ENDIAN_BIG 2 #define OGRE_ARCHITECTURE_32 1 #define OGRE_ARCHITECTURE_64 2 /* Finds the compiler type and version. */ #if defined( _MSC_VER ) # define OGRE_COMPILER OGRE_COMPILER_MSVC # define OGRE_COMP_VER _MSC_VER #elif defined( __GNUC__ ) # define OGRE_COMPILER OGRE_COMPILER_GNUC # define OGRE_COMP_VER (((__GNUC__)*100) + \ (__GNUC_MINOR__*10) + \ __GNUC_PATCHLEVEL__) #elif defined( __BORLANDC__ ) # define OGRE_COMPILER OGRE_COMPILER_BORL # define OGRE_COMP_VER __BCPLUSPLUS__ #else # pragma error "No known compiler. Abort! Abort!" #endif /* See if we can use __forceinline or if we need to use __inline instead */ #if OGRE_COMPILER == OGRE_COMPILER_MSVC # if OGRE_COMP_VER >= 1200 # define FORCEINLINE __forceinline # endif #elif defined(__MINGW32__) # if !defined(FORCEINLINE) # define FORCEINLINE __inline # endif #else # define FORCEINLINE __inline #endif /* Finds the current platform */ #if defined( __WIN32__ ) || defined( _WIN32 ) # define OGRE_PLATFORM OGRE_PLATFORM_WIN32 #elif defined( __APPLE_CC__) # define OGRE_PLATFORM OGRE_PLATFORM_APPLE #else # define OGRE_PLATFORM OGRE_PLATFORM_LINUX #endif /* Find the arch type */ #if defined(__x86_64__) || defined(_M_X64) || defined(__powerpc64__) || defined(__alpha__) || defined(__ia64__) || defined(__s390__) || defined(__s390x__) # define OGRE_ARCH_TYPE OGRE_ARCHITECTURE_64 #else # define OGRE_ARCH_TYPE OGRE_ARCHITECTURE_32 #endif // For generating compiler warnings - should work on any compiler // As a side note, if you start your message with 'Warning: ', the MSVC // IDE actually does catch a warning :) #define OGRE_QUOTE_INPLACE(x) # x #define OGRE_QUOTE(x) OGRE_QUOTE_INPLACE(x) #define OGRE_WARN( x ) message( __FILE__ "(" QUOTE( __LINE__ ) ") : " x "\n" ) //---------------------------------------------------------------------------- // Windows Settings #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 // If we're not including this from a client build, specify that the stuff // should get exported. Otherwise, import it. # if defined( OGRE_STATIC_LIB ) // Linux compilers don't have symbol import/export directives. # define _OgreExport # define _OgrePrivate # else # if defined( OGRE_NONCLIENT_BUILD ) # define _OgreExport __declspec( dllexport ) # else # if defined( __MINGW32__ ) # define _OgreExport # else # define _OgreExport __declspec( dllimport ) # endif # endif # define _OgrePrivate # endif // Win32 compilers use _DEBUG for specifying debug builds. # ifdef _DEBUG # define OGRE_DEBUG_MODE 1 # else # define OGRE_DEBUG_MODE 0 # endif // Disable unicode support on MingW at the moment, poorly supported in stdlibc++ // STLPORT fixes this though so allow if found // MinGW C++ Toolkit supports unicode and sets the define __MINGW32_TOOLKIT_UNICODE__ in _mingw.h #if defined( __MINGW32__ ) && !defined(_STLPORT_VERSION) # include<_mingw.h> # if defined(__MINGW32_TOOLBOX_UNICODE__) # define OGRE_UNICODE_SUPPORT 1 # else # define OGRE_UNICODE_SUPPORT 0 # endif #else # define OGRE_UNICODE_SUPPORT 1 #endif #endif //---------------------------------------------------------------------------- //---------------------------------------------------------------------------- // Linux/Apple Settings #if OGRE_PLATFORM == OGRE_PLATFORM_LINUX || OGRE_PLATFORM == OGRE_PLATFORM_APPLE // Enable GCC symbol visibility # if defined( OGRE_GCC_VISIBILITY ) # define _OgreExport __attribute__ ((visibility("default"))) # define _OgrePrivate __attribute__ ((visibility("hidden"))) # else # define _OgreExport # define _OgrePrivate # endif // A quick define to overcome different names for the same function # define stricmp strcasecmp // Unlike the Win32 compilers, Linux compilers seem to use DEBUG for when // specifying a debug build. // (??? this is wrong, on Linux debug builds aren't marked in any way unless // you mark it yourself any way you like it -- zap ???) # ifdef DEBUG # define OGRE_DEBUG_MODE 1 # else # define OGRE_DEBUG_MODE 0 # endif #if OGRE_PLATFORM == OGRE_PLATFORM_APPLE #define OGRE_PLATFORM_LIB "OgrePlatform.bundle" #else //OGRE_PLATFORM_LINUX #define OGRE_PLATFORM_LIB "libOgrePlatform.so" #endif // Always enable unicode support for the moment // Perhaps disable in old versions of gcc if necessary #define OGRE_UNICODE_SUPPORT 1 #endif //For apple, we always have a custom config.h file #if OGRE_PLATFORM == OGRE_PLATFORM_APPLE # include "config.h" #endif //---------------------------------------------------------------------------- //---------------------------------------------------------------------------- // Endian Settings // check for BIG_ENDIAN config flag, set OGRE_ENDIAN correctly #ifdef OGRE_CONFIG_BIG_ENDIAN # define OGRE_ENDIAN OGRE_ENDIAN_BIG #else # define OGRE_ENDIAN OGRE_ENDIAN_LITTLE #endif // Integer formats of fixed bit width typedef unsigned int uint32; typedef unsigned short uint16; typedef unsigned char uint8; } #endif
OgrePlatform.h
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