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interoperable.hpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\iterator\interoperable.hpp
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// (C) Copyright David Abrahams 2002. // (C) Copyright Jeremy Siek 2002. // (C) Copyright Thomas Witt 2002. // Distributed under the Boost Software License, Version 1.0. (See // accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) #ifndef BOOST_INTEROPERABLE_23022003THW_HPP # define BOOST_INTEROPERABLE_23022003THW_HPP # include
# include
# include
# include
// must appear last namespace boost { // // Meta function that determines whether two // iterator types are considered interoperable. // // Two iterator types A,B are considered interoperable if either // A is convertible to B or vice versa. // This interoperability definition is in sync with the // standards requirements on constant/mutable container // iterators (23.1 [lib.container.requirements]). // // For compilers that don't support is_convertible // is_interoperable gives false positives. See comments // on operator implementation for consequences. // template
struct is_interoperable # ifdef BOOST_NO_STRICT_ITERATOR_INTEROPERABILITY : mpl::true_ # else : mpl::or_< is_convertible< A, B > , is_convertible< B, A > > # endif { }; } // namespace boost # include
#endif // BOOST_INTEROPERABLE_23022003THW_HPP
interoperable.hpp
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