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is_lvalue_iterator.hpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\iterator\is_lvalue_iterator.hpp
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// Copyright David Abrahams 2003. Use, modification and distribution is // subject to the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) #ifndef IS_LVALUE_ITERATOR_DWA2003112_HPP # define IS_LVALUE_ITERATOR_DWA2003112_HPP #include
#include
#include
#include
// should be the last #includes #include
#include
#ifndef BOOST_NO_IS_CONVERTIBLE namespace boost { namespace detail { #ifndef BOOST_NO_LVALUE_RETURN_DETECTION // Calling lvalue_preserver(
, 0 ) returns a reference // to the expression's result if
is an lvalue, or // not_an_lvalue() otherwise. struct not_an_lvalue {}; template
T& lvalue_preserver(T&, int); template
not_an_lvalue lvalue_preserver(U const&, ...); # define BOOST_LVALUE_PRESERVER(expr) detail::lvalue_preserver(expr,0) #else # define BOOST_LVALUE_PRESERVER(expr) expr #endif // Guts of is_lvalue_iterator. Value is the iterator's value_type // and the result is computed in the nested rebind template. template
struct is_lvalue_iterator_impl { // Eat implicit conversions so we don't report true for things // convertible to Value const& struct conversion_eater { conversion_eater(Value&); }; static char tester(conversion_eater, int); static char (& tester(any_conversion_eater, ...) )[2]; template
struct rebind { static It& x; BOOST_STATIC_CONSTANT( bool , value = ( sizeof( is_lvalue_iterator_impl
::tester( BOOST_LVALUE_PRESERVER(*x), 0 ) ) == 1 ) ); }; }; #undef BOOST_LVALUE_PRESERVER // // void specializations to handle std input and output iterators // template <> struct is_lvalue_iterator_impl
{ template
struct rebind : boost::mpl::false_ {}; }; #ifndef BOOST_NO_CV_VOID_SPECIALIZATIONS template <> struct is_lvalue_iterator_impl
{ template
struct rebind : boost::mpl::false_ {}; }; template <> struct is_lvalue_iterator_impl
{ template
struct rebind : boost::mpl::false_ {}; }; template <> struct is_lvalue_iterator_impl
{ template
struct rebind : boost::mpl::false_ {}; }; #endif // // This level of dispatching is required for Borland. We might save // an instantiation by removing it for others. // template
struct is_readable_lvalue_iterator_impl : is_lvalue_iterator_impl< BOOST_DEDUCED_TYPENAME boost::detail::iterator_traits
::value_type const >::template rebind
{}; template
struct is_non_const_lvalue_iterator_impl : is_lvalue_iterator_impl< BOOST_DEDUCED_TYPENAME boost::detail::iterator_traits
::value_type >::template rebind
{}; } // namespace detail // Define the trait with full mpl lambda capability and various broken // compiler workarounds BOOST_TT_AUX_BOOL_TRAIT_DEF1( is_lvalue_iterator,T,::boost::detail::is_readable_lvalue_iterator_impl
::value) BOOST_TT_AUX_BOOL_TRAIT_DEF1( is_non_const_lvalue_iterator,T,::boost::detail::is_non_const_lvalue_iterator_impl
::value) } // namespace boost #endif #include
#include
#endif // IS_LVALUE_ITERATOR_DWA2003112_HPP
is_lvalue_iterator.hpp
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