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CEGUIBase.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\CEGUI\CEGUIBase.h
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/*********************************************************************** filename: CEGUIBase.h created: 20/2/2004 author: Paul D Turner purpose: Base include used within the system This contains various lower level bits required by other parts of the system. All other library headers will include this file. *************************************************************************/ /*************************************************************************** * Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. ***************************************************************************/ #ifndef _CEGUIBase_h_ #define _CEGUIBase_h_ #include
// bring in configuration options #include "CEGUIConfig.h" // add CEGUI version defines #include "CEGUIVersion.h" /************************************************************************* Dynamic Library import / export control conditional (Define CEGUIBASE_EXPORTS to export symbols, else they are imported) *************************************************************************/ #if defined( __WIN32__ ) || defined( _WIN32 ) # ifdef CEGUIBASE_EXPORTS # define CEGUIEXPORT __declspec(dllexport) # else # define CEGUIEXPORT __declspec(dllimport) # endif # define CEGUIPRIVATE #else # define CEGUIEXPORT # define CEGUIPRIVATE #endif // totally kill this warning (debug info truncated to 255 chars etc...) on <= VC6 #if defined(_MSC_VER) && (_MSC_VER <= 1200) # pragma warning(disable : 4786) #endif // Detect macros for min / max and undefine (with a warning where possible) #if defined(max) # if defined(_MSC_VER) # pragma message("Macro definition of max detected - undefining") # elif defined (__GNUC__) # warning ("Macro definition of max detected - undefining") # endif # undef max #endif #if defined(min) # if defined(_MSC_VER) # pragma message("Macro definition of min detected - undefining") # elif defined (__GNUC__) # warning ("Macro definition of min detected - undefining") # endif # undef min #endif // include this to see if it defines _STLPORT_VERION # include
// fix to undefine _STLP_DEBUG if STLport is not actually being used // (resolves some unresolved externals concerning boost) #if defined(_STLP_DEBUG) && defined(_MSC_VER) && (_MSC_VER >= 1200) # if !defined(_STLPORT_VERSION) # undef _STLP_DEBUG # endif #endif // The following defines macros used within CEGUI for std::min/std::max // usage, and is done as a compatibility measure for VC6 with native STL. #if defined(_MSC_VER) && (_MSC_VER <= 1200) && !defined(_STLPORT_VERSION) # define ceguimin std::_cpp_min # define ceguimax std::_cpp_max #else # define ceguimin std::min # define ceguimax std::max #endif /************************************************************************* Documentation for the CEGUI namespace itself *************************************************************************/ /*! \brief Main namespace for Crazy Eddie's GUI Library The CEGUI namespace contains all the classes and other items that comprise the core of Crazy Eddie's GUI system. */ namespace CEGUI { /************************************************************************* Simplification of some 'unsigned' types *************************************************************************/ typedef unsigned long ulong; typedef unsigned short ushort; typedef unsigned int uint; typedef unsigned char uchar; typedef unsigned int uint32; typedef unsigned short uint16; typedef unsigned char uint8; /************************************************************************* System wide constants *************************************************************************/ static const float DefaultNativeHorzRes = 640.0f; //!< Default native horizontal resolution (for fonts and imagesets) static const float DefaultNativeVertRes = 480.0f; //!< Default native vertical resolution (for fonts and imagesets) /************************************************************************* Additional typedefs *************************************************************************/ typedef std::ostream OutStream; //!< Output stream class. } // end of CEGUI namespace section ////////////////////////////////////////////////////////////////////////// // Comment this line to remove the alignment of elements to pixel // boundaries. This may give you a performance boost at the expense // of visual quality ////////////////////////////////////////////////////////////////////////// #define CEGUI_ALIGN_ELEMENTS_TO_PIXELS 1 /*! \brief Macro used to return a float value rounded to the nearest integer. This macro is used throughout the library to ensure that elements are kept at integer pixel positions on the display. \param x Expression to be rounded to nearest whole number \return \a x after having been rounded */ #if defined(CEGUI_ALIGN_ELEMENTS_TO_PIXELS) # define PixelAligned(x) ( (float)(int)(( x ) + 0.5f) ) #else # define PixelAligned(x) ( x ) #endif /************************************************************************* Bring in forward references to all GUI base system classes *************************************************************************/ #include "CEGUIForwardRefs.h" #endif // end of guard _CEGUIBase_h_
CEGUIBase.h
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