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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\math\complex\acosh.hpp
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// (C) Copyright John Maddock 2005. // Use, modification and distribution are subject to the // Boost Software License, Version 1.0. (See accompanying file // LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) #ifndef BOOST_MATH_COMPLEX_ACOSH_INCLUDED #define BOOST_MATH_COMPLEX_ACOSH_INCLUDED #ifndef BOOST_MATH_COMPLEX_DETAILS_INCLUDED # include
#endif #ifndef BOOST_MATH_COMPLEX_ATANH_INCLUDED # include
#endif namespace boost{ namespace math{ template
inline std::complex
acosh(const std::complex
& z) { // // We use the relation acosh(z) = +-i acos(z) // Choosing the sign of multiplier to give real(acosh(z)) >= 0 // as well as compatibility with C99. // std::complex
result = boost::math::acos(z); if(!detail::test_is_nan(result.imag()) && result.imag() <= 0) return detail::mult_i(result); return detail::mult_minus_i(result); } } } // namespaces #endif // BOOST_MATH_COMPLEX_ACOSH_INCLUDED
acosh.hpp
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