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msvc_is_class.hpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\mpl\aux_\msvc_is_class.hpp
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#ifndef BOOST_MPL_AUX_MSVC_IS_CLASS_HPP_INCLUDED #define BOOST_MPL_AUX_MSVC_IS_CLASS_HPP_INCLUDED // Copyright Aleksey Gurtovoy 2002-2004 // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // See http://www.boost.org/libs/mpl for documentation. // $Source$ // $Date: 2004-09-28 09:56:59 -0400 (Tue, 28 Sep 2004) $ // $Revision: 25453 $ #include
#include
#include
#include
#include
namespace boost { namespace mpl { namespace aux { template< typename T > struct is_class_helper { typedef int (T::* type)(); }; // MSVC 6.x-specific lightweight 'is_class' implementation; // Distinguishing feature: does not instantiate the type being tested. template< typename T > struct msvc_is_class_impl { template< typename U> static yes_tag test(type_wrapper
*, /*typename*/ is_class_helper
::type = 0); static no_tag test(void const volatile*, ...); enum { value = sizeof(test((type_wrapper
*)0)) == sizeof(yes_tag) }; typedef bool_
type; }; // agurt, 17/sep/04: have to check for 'is_reference' upfront to avoid ICEs in // complex metaprograms template< typename T > struct msvc_is_class : if_< is_reference
, false_ , msvc_is_class_impl
>::type { }; }}} #endif // BOOST_MPL_AUX_MSVC_IS_CLASS_HPP_INCLUDED
msvc_is_class.hpp
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