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bidir_node_iterator.hpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\multi_index\detail\bidir_node_iterator.hpp
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/* Copyright 2003-2007 Joaqu�n M L�pez Mu�oz. * Distributed under the Boost Software License, Version 1.0. * (See accompanying file LICENSE_1_0.txt or copy at * http://www.boost.org/LICENSE_1_0.txt) * * See http://www.boost.org/libs/multi_index for library home page. */ #ifndef BOOST_MULTI_INDEX_DETAIL_BIDIR_NODE_ITERATOR_HPP #define BOOST_MULTI_INDEX_DETAIL_BIDIR_NODE_ITERATOR_HPP #if defined(_MSC_VER)&&(_MSC_VER>=1200) #pragma once #endif #include
/* keep it first to prevent nasty warns in MSVC */ #include
#if !defined(BOOST_MULTI_INDEX_DISABLE_SERIALIZATION) #include
#include
#endif namespace boost{ namespace multi_index{ namespace detail{ /* Iterator class for node-based indices with bidirectional * iterators (ordered and sequenced indices.) */ template
class bidir_node_iterator: public bidirectional_iterator_helper< bidir_node_iterator
, typename Node::value_type, std::ptrdiff_t, const typename Node::value_type*, const typename Node::value_type&> { public: bidir_node_iterator(){} explicit bidir_node_iterator(Node* node_):node(node_){} const typename Node::value_type& operator*()const { return node->value(); } bidir_node_iterator& operator++() { Node::increment(node); return *this; } bidir_node_iterator& operator--() { Node::decrement(node); return *this; } #if !defined(BOOST_MULTI_INDEX_DISABLE_SERIALIZATION) /* Serialization. As for why the following is public, * see explanation in safe_mode_iterator notes in safe_mode.hpp. */ BOOST_SERIALIZATION_SPLIT_MEMBER() typedef typename Node::base_type node_base_type; template
void save(Archive& ar,const unsigned int)const { node_base_type* bnode=node; ar<
void load(Archive& ar,const unsigned int) { node_base_type* bnode; ar>>serialization::make_nvp("pointer",bnode); node=static_cast
(bnode); } #endif /* get_node is not to be used by the user */ typedef Node node_type; Node* get_node()const{return node;} private: Node* node; }; template
bool operator==( const bidir_node_iterator
& x, const bidir_node_iterator
& y) { return x.get_node()==y.get_node(); } } /* namespace multi_index::detail */ } /* namespace multi_index */ } /* namespace boost */ #endif
bidir_node_iterator.hpp
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