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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\numeric\interval\limits.hpp
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/* Boost interval/limits.hpp template implementation file * * Copyright 2000 Jens Maurer * Copyright 2002-2003 Herv� Br�nnimann, Guillaume Melquiond, Sylvain Pion * * Distributed under the Boost Software License, Version 1.0. * (See accompanying file LICENSE_1_0.txt or * copy at http://www.boost.org/LICENSE_1_0.txt) */ #ifndef BOOST_NUMERIC_INTERVAL_LIMITS_HPP #define BOOST_NUMERIC_INTERVAL_LIMITS_HPP #ifndef BOOST_NO_TEMPLATE_PARTIAL_SPECIALIZATION #include
#include
#include
namespace std { template
class numeric_limits
> : public numeric_limits
{ private: typedef boost::numeric::interval
I; typedef numeric_limits
bl; public: static I min BOOST_PREVENT_MACRO_SUBSTITUTION () throw() { return I((bl::min)(), (bl::min)()); } static I max BOOST_PREVENT_MACRO_SUBSTITUTION () throw() { return I((bl::max)(), (bl::max)()); } static I epsilon() throw() { return I(bl::epsilon(), bl::epsilon()); } BOOST_STATIC_CONSTANT(float_round_style, round_style = round_indeterminate); BOOST_STATIC_CONSTANT(bool, is_iec559 = false); static I infinity () throw() { return I::whole(); } static I quiet_NaN() throw() { return I::empty(); } static I signaling_NaN() throw() { return I(bl::signaling_NaN(), bl::signaling_Nan()); } static I denorm_min() throw() { return I(bl::denorm_min(), bl::denorm_min()); } private: static I round_error(); // hide this on purpose, not yet implemented }; } // namespace std #endif #endif // BOOST_NUMERIC_INTERVAL_LIMITS_HPP
limits.hpp
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