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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\thread\pthread\recursive_mutex.hpp
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#ifndef BOOST_THREAD_PTHREAD_RECURSIVE_MUTEX_HPP #define BOOST_THREAD_PTHREAD_RECURSIVE_MUTEX_HPP // (C) Copyright 2007 Anthony Williams // Distributed under the Boost Software License, Version 1.0. (See // accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) #include
#include
#include
#include
#include
#include
#ifndef WIN32 #include
#endif #include
#include
#include "timespec.hpp" #include "pthread_mutex_scoped_lock.hpp" #ifdef _POSIX_TIMEOUTS #if _POSIX_TIMEOUTS >= 0 #define BOOST_PTHREAD_HAS_TIMEDLOCK #endif #endif namespace boost { class recursive_mutex: boost::noncopyable { private: pthread_mutex_t m; public: recursive_mutex() { pthread_mutexattr_t attr; int const init_attr_res=pthread_mutexattr_init(&attr); if(init_attr_res) { throw thread_resource_error(); } int const set_attr_res=pthread_mutexattr_settype(&attr,PTHREAD_MUTEX_RECURSIVE); if(set_attr_res) { throw thread_resource_error(); } int const res=pthread_mutex_init(&m,&attr); if(res) { throw thread_resource_error(); } BOOST_VERIFY(!pthread_mutexattr_destroy(&attr)); } ~recursive_mutex() { BOOST_VERIFY(!pthread_mutex_destroy(&m)); } void lock() { BOOST_VERIFY(!pthread_mutex_lock(&m)); } void unlock() { BOOST_VERIFY(!pthread_mutex_unlock(&m)); } bool try_lock() { int const res=pthread_mutex_trylock(&m); BOOST_ASSERT(!res || res==EBUSY); return !res; } typedef unique_lock
scoped_lock; typedef scoped_lock scoped_try_lock; }; typedef recursive_mutex recursive_try_mutex; class recursive_timed_mutex: boost::noncopyable { private: pthread_mutex_t m; #ifndef BOOST_PTHREAD_HAS_TIMEDLOCK pthread_cond_t cond; bool is_locked; pthread_t owner; unsigned count; #endif public: recursive_timed_mutex() { #ifdef BOOST_PTHREAD_HAS_TIMEDLOCK pthread_mutexattr_t attr; int const init_attr_res=pthread_mutexattr_init(&attr); if(init_attr_res) { throw thread_resource_error(); } int const set_attr_res=pthread_mutexattr_settype(&attr,PTHREAD_MUTEX_RECURSIVE); if(set_attr_res) { throw thread_resource_error(); } int const res=pthread_mutex_init(&m,&attr); if(res) { BOOST_VERIFY(!pthread_mutexattr_destroy(&attr)); throw thread_resource_error(); } BOOST_VERIFY(!pthread_mutexattr_destroy(&attr)); #else int const res=pthread_mutex_init(&m,NULL); if(res) { throw thread_resource_error(); } int const res2=pthread_cond_init(&cond,NULL); if(res2) { BOOST_VERIFY(!pthread_mutex_destroy(&m)); throw thread_resource_error(); } is_locked=false; count=0; #endif } ~recursive_timed_mutex() { BOOST_VERIFY(!pthread_mutex_destroy(&m)); #ifndef BOOST_PTHREAD_HAS_TIMEDLOCK BOOST_VERIFY(!pthread_cond_destroy(&cond)); #endif } template
bool timed_lock(TimeDuration const & relative_time) { return timed_lock(get_system_time()+relative_time); } #ifdef BOOST_PTHREAD_HAS_TIMEDLOCK void lock() { BOOST_VERIFY(!pthread_mutex_lock(&m)); } void unlock() { BOOST_VERIFY(!pthread_mutex_unlock(&m)); } bool try_lock() { int const res=pthread_mutex_trylock(&m); BOOST_ASSERT(!res || res==EBUSY); return !res; } bool timed_lock(system_time const & abs_time) { struct timespec const timeout=detail::get_timespec(abs_time); int const res=pthread_mutex_timedlock(&m,&timeout); BOOST_ASSERT(!res || res==EBUSY); return !res; } #else void lock() { boost::pthread::pthread_mutex_scoped_lock const local_lock(&m); if(is_locked && pthread_equal(owner,pthread_self())) { ++count; return; } while(is_locked) { BOOST_VERIFY(!pthread_cond_wait(&cond,&m)); } is_locked=true; ++count; owner=pthread_self(); } void unlock() { boost::pthread::pthread_mutex_scoped_lock const local_lock(&m); if(!--count) { is_locked=false; } BOOST_VERIFY(!pthread_cond_signal(&cond)); } bool try_lock() { boost::pthread::pthread_mutex_scoped_lock const local_lock(&m); if(is_locked && !pthread_equal(owner,pthread_self())) { return false; } is_locked=true; ++count; owner=pthread_self(); return true; } bool timed_lock(system_time const & abs_time) { struct timespec const timeout=detail::get_timespec(abs_time); boost::pthread::pthread_mutex_scoped_lock const local_lock(&m); if(is_locked && pthread_equal(owner,pthread_self())) { ++count; return true; } while(is_locked) { int const cond_res=pthread_cond_timedwait(&cond,&m,&timeout); if(cond_res==ETIMEDOUT) { return false; } BOOST_ASSERT(!cond_res); } is_locked=true; ++count; owner=pthread_self(); return true; } #endif typedef unique_lock
scoped_timed_lock; typedef scoped_timed_lock scoped_try_lock; typedef scoped_timed_lock scoped_lock; }; } #endif
recursive_mutex.hpp
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