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CEGUIFalImagerySection.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\CEGUI\falagard\CEGUIFalImagerySection.h
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/*********************************************************************** filename: CEGUIFalImagerySection.h created: Mon Jun 13 2005 author: Paul D Turner
*************************************************************************/ /*************************************************************************** * Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. ***************************************************************************/ #ifndef _CEGUIFalImagerySection_h_ #define _CEGUIFalImagerySection_h_ #include "falagard/CEGUIFalImageryComponent.h" #include "falagard/CEGUIFalTextComponent.h" #include "falagard/CEGUIFalFrameComponent.h" #include "CEGUIXMLSerializer.h" #if defined(_MSC_VER) # pragma warning(push) # pragma warning(disable : 4251) #endif // Start of CEGUI namespace section namespace CEGUI { /*! \brief Class that encapsulates a re-usable collection of imagery specifications. */ class CEGUIEXPORT ImagerySection { public: /*! \brief Constructor. */ ImagerySection(); /*! \brief ImagerySection constructor. Name must be supplied, masterColours are set to 0xFFFFFFFF by default. \param name Name of the new ImagerySection. */ ImagerySection(const String& name); /*! \brief Render the ImagerySection. \param srcWindow Window object to be used when calculating pixel values from BaseDim values. \param base_z base z value to be used for all imagery in the section. \param modColours ColourRect specifying colours to be modulated with the ImagerySection's master colours. May be 0. \return Nothing. */ void render(Window& srcWindow, float base_z, const CEGUI::ColourRect* modColours = 0, const Rect* clipper = 0, bool clipToDisplay = false) const; /*! \brief Render the ImagerySection. \param srcWindow Window object to be used when calculating pixel values from BaseDim values. \param baseRect Rect object to be used when calculating pixel values from BaseDim values. \param base_z base z value to be used for all imagery in the section. \param modColours ColourRect specifying colours to be modulated with the ImagerySection's master colours. May be 0. \return Nothing. */ void render(Window& srcWindow, const Rect& baseRect, float base_z, const CEGUI::ColourRect* modColours = 0, const Rect* clipper = 0, bool clipToDisplay = false) const; /*! \brief Add an ImageryComponent to this ImagerySection. \param img ImageryComponent to be added to the section (a copy is made) \return Nothing */ void addImageryComponent(const ImageryComponent& img); /*! \brief Clear all ImageryComponents from this ImagerySection. \return Nothing */ void clearImageryComponents(); /*! \brief Add a TextComponent to this ImagerySection. \param text TextComponent to be added to the section (a copy is made) \return Nothing */ void addTextComponent(const TextComponent& text); /*! \brief Clear all TextComponents from this ImagerySection. \return Nothing */ void clearTextComponents(); /*! \brief Clear all FrameComponents from this ImagerySection. \return Nothing */ void clearFrameComponents(); /*! \brief Add a FrameComponent to this ImagerySection. \param frame FrameComponent to be added to the section (a copy is made) \return Nothing */ void addFrameComponent(const FrameComponent& frame); /*! \brief Return the current master colours set for this ImagerySection. \return ColourRect describing the master colour values in use for this ImagerySection. */ const ColourRect& getMasterColours() const; /*! \brief Set the master colours to be used for this ImagerySection. \param cols ColourRect describing the colours to be set as the master colours for this ImagerySection. \return Nothing. */ void setMasterColours(const ColourRect& cols); /*! \brief Return the name of this ImagerySection. \return String object holding the name of the ImagerySection. */ const String& getName() const; /*! \brief Set the name of the property where master colour values can be obtained. \param property String containing the name of the property. \return Nothing. */ void setMasterColoursPropertySource(const String& property); /*! \brief Set whether the master colours property source represents a full ColourRect. \param setting - true if the master colours property will access a ColourRect object. - false if the master colours property will access a colour object. \return Nothing. */ void setMasterColoursPropertyIsColourRect(bool setting = true); /*! \brief Return smallest Rect that could contain all imagery within this section. */ Rect getBoundingRect(const Window& wnd) const; /*! \brief Return smallest Rect that could contain all imagery within this section. */ Rect getBoundingRect(const Window& wnd, const Rect& rect) const; /*! \brief Writes an xml representation of this ImagerySection to \a out_stream. \param xml_stream Stream where xml data should be output. \return Nothing. */ void writeXMLToStream(XMLSerializer& xml_stream) const; protected: /*! \brief Helper method to initialise a ColourRect with appropriate values according to the way the ImagerySection is set up. This will try and get values from multiple places: - a property attached to \a wnd - or the integral d_masterColours value. */ void initMasterColourRect(const Window& wnd, ColourRect& cr) const; private: typedef std::vector
ImageryList; typedef std::vector
TextList; typedef std::vector
FrameList; CEGUI::String d_name; //!< Holds the name of the ImagerySection. CEGUI::ColourRect d_masterColours; //!< Naster colours for the the ImagerySection (combined with colours of each ImageryComponent). FrameList d_frames; //!< Collection of FrameComponent objects to be drawn for this ImagerySection. ImageryList d_images; //!< Collection of ImageryComponent objects to be drawn for this ImagerySection. TextList d_texts; //!< Collection of TextComponent objects to be drawn for this ImagerySection. String d_colourPropertyName; //!< name of property to fetch colours from. bool d_colourProperyIsRect; //!< true if the colour property will fetch a full ColourRect. }; } // End of CEGUI namespace section #if defined(_MSC_VER) # pragma warning(pop) #endif #endif // end of guard _CEGUIFalImagerySection_h_
CEGUIFalImagerySection.h
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