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CEGUIFalLayerSpecification.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\CEGUI\falagard\CEGUIFalLayerSpecification.h
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/*********************************************************************** filename: CEGUIFalLayerSpecification.h created: Mon Jun 13 2005 author: Paul D Turner
*************************************************************************/ /*************************************************************************** * Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. ***************************************************************************/ #ifndef _CEGUIFalLayerSpecification_h_ #define _CEGUIFalLayerSpecification_h_ #include "falagard/CEGUIFalSectionSpecification.h" #include "CEGUIWindow.h" #if defined(_MSC_VER) # pragma warning(push) # pragma warning(disable : 4251) #endif // Start of CEGUI namespace section namespace CEGUI { /*! \brief Class that encapsulates a single layer of imagery. */ class CEGUIEXPORT LayerSpecification { public: /*! \brief Constructor. \param priority Specifies the priority of the layer. Layers with higher priorities will be drawn on top of layers with lower priorities. */ LayerSpecification(uint priority); /*! \brief Render this layer. \param srcWindow Window to use when calculating pixel values from BaseDim values. \param base_z base level z value to use for all imagery in the layer. \return Nothing. */ void render(Window& srcWindow, float base_z, const ColourRect* modcols = 0, const Rect* clipper = 0, bool clipToDisplay = false) const; /*! \brief Render this layer. \param srcWindow Window to use when calculating pixel values from BaseDim values. \param baseRect Rect to use when calculating pixel values from BaseDim values. \param base_z base level z value to use for all imagery in the layer. \return Nothing. */ void render(Window& srcWindow, const Rect& baseRect, float base_z, const ColourRect* modcols = 0, const Rect* clipper = 0, bool clipToDisplay = false) const; /*! \brief Add a section specification to the layer. A section specification is a reference to a named ImagerySection within the WidgetLook. \param section SectionSpecification object descibing the section that should be added to this layer. \return Nothing, */ void addSectionSpecification(const SectionSpecification& section); /*! \brief Clear all section specifications from this layer, \return Nothing. */ void clearSectionSpecifications(); /*! \brief Return the priority of this layer. \return uint value descibing the priority of this LayerSpecification. */ uint getLayerPriority() const; // required to sort layers according to priority bool operator<(const LayerSpecification& other) const; /*! \brief Writes an xml representation of this Layer to \a out_stream. \param xml_stream Stream where xml data should be output. \return Nothing. */ void writeXMLToStream(XMLSerializer& xml_stream) const; private: typedef std::vector
SectionList; SectionList d_sections; //!< Collection of SectionSpecification objects descibing the sections to be drawn for this layer. uint d_layerPriority; //!< Priority of the layer. }; } // End of CEGUI namespace section #if defined(_MSC_VER) # pragma warning(pop) #endif #endif // end of guard _CEGUIFalLayerSpecification_h_
CEGUIFalLayerSpecification.h
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