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domChannel.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\DarkPuzzle\libs\bullet_sdk\Extras\COLLADA_DOM\include\1.4\dom\domChannel.h
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/* * Copyright 2006 Sony Computer Entertainment Inc. * * Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this * file except in compliance with the License. You may obtain a copy of the License at: * http://research.scea.com/scea_shared_source_license.html * * Unless required by applicable law or agreed to in writing, software distributed under the License * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or * implied. See the License for the specific language governing permissions and limitations under the * License. */ #ifndef __domChannel_h__ #define __domChannel_h__ #include
#include
/** * The channel element declares an output channel of an animation. */ class domChannel : public daeElement { public: COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::CHANNEL; } protected: // Attributes /** * The source attribute indicates the location of the sampler using a URL * expression. The sampler must be declared within the same document. Required * attribute. */ domURIFragmentType attrSource; /** * The target attribute indicates the location of the element bound to the * output of the sampler. This text string is a path-name following a simple * syntax described in Address Syntax. Required attribute. */ xsToken attrTarget; public: //Accessors and Mutators /** * Gets the source attribute. * @return Returns a domURIFragmentType reference of the source attribute. */ domURIFragmentType &getSource() { return attrSource; } /** * Gets the source attribute. * @return Returns a constant domURIFragmentType reference of the source attribute. */ const domURIFragmentType &getSource() const { return attrSource; } /** * Sets the source attribute. * @param atSource The new value for the source attribute. */ void setSource( const domURIFragmentType &atSource ) { attrSource = atSource; _validAttributeArray[0] = true; } /** * Gets the target attribute. * @return Returns a xsToken of the target attribute. */ xsToken getTarget() const { return attrTarget; } /** * Sets the target attribute. * @param atTarget The new value for the target attribute. */ void setTarget( xsToken atTarget ) { *(daeStringRef*)&attrTarget = atTarget; _validAttributeArray[1] = true; } protected: /** * Constructor */ domChannel() : attrSource(), attrTarget() {} /** * Destructor */ virtual ~domChannel() {} /** * Copy Constructor */ domChannel( const domChannel &cpy ) : daeElement() { (void)cpy; } /** * Overloaded assignment operator */ virtual domChannel &operator=( const domChannel &cpy ) { (void)cpy; return *this; } public: // STATIC METHODS /** * Creates an instance of this class and returns a daeElementRef referencing it. * @param bytes The size allocated for this instance. * @return a daeElementRef referencing an instance of this object. */ static DLLSPEC daeElementRef create(daeInt bytes); /** * Creates a daeMetaElement object that describes this element in the meta object reflection framework. * If a daeMetaElement already exists it will return that instead of creating a new one. * @return A daeMetaElement describing this COLLADA element. */ static DLLSPEC daeMetaElement* registerElement(); public: // STATIC MEMBERS /** * The daeMetaElement that describes this element in the meta object reflection framework. */ static DLLSPEC daeMetaElement* _Meta; }; #endif
domChannel.h
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