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domCOLLADA.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\DarkPuzzle\libs\bullet_sdk\Extras\COLLADA_DOM\include\1.4\dom\domCOLLADA.h
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/* * Copyright 2006 Sony Computer Entertainment Inc. * * Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this * file except in compliance with the License. You may obtain a copy of the License at: * http://research.scea.com/scea_shared_source_license.html * * Unless required by applicable law or agreed to in writing, software distributed under the License * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or * implied. See the License for the specific language governing permissions and limitations under the * License. */ #ifndef __domCOLLADA_h__ #define __domCOLLADA_h__ #include
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/** * The COLLADA element declares the root of the document that comprises some * of the content in the COLLADA schema. */ class domCOLLADA : public daeElement { public: COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::COLLADA; } public: class domScene; typedef daeSmartRef
domSceneRef; typedef daeTArray
domScene_Array; /** * The scene embodies the entire set of information that can be visualized * from the contents of a COLLADA resource. The scene element declares the * base of the scene hierarchy or scene graph. The scene contains elements * that comprise much of the visual and transformational information content * as created by the authoring tools. */ class domScene : public daeElement { public: COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::SCENE; } protected: // Elements /** * The instance_physics_scene element declares the instantiation of a COLLADA * physics_scene resource. The instance_physics_scene element may appear any * number of times. @see domInstance_physics_scene */ domInstanceWithExtra_Array elemInstance_physics_scene_array; /** * The instance_visual_scene element declares the instantiation of a COLLADA * visual_scene resource. The instance_visual_scene element may only appear * once. @see domInstance_visual_scene */ domInstanceWithExtraRef elemInstance_visual_scene; /** * The extra element may appear any number of times. @see domExtra */ domExtra_Array elemExtra_array; public: //Accessors and Mutators /** * Gets the instance_physics_scene element array. * @return Returns a reference to the array of instance_physics_scene elements. */ domInstanceWithExtra_Array &getInstance_physics_scene_array() { return elemInstance_physics_scene_array; } /** * Gets the instance_physics_scene element array. * @return Returns a constant reference to the array of instance_physics_scene elements. */ const domInstanceWithExtra_Array &getInstance_physics_scene_array() const { return elemInstance_physics_scene_array; } /** * Gets the instance_visual_scene element. * @return a daeSmartRef to the instance_visual_scene element. */ const domInstanceWithExtraRef getInstance_visual_scene() const { return elemInstance_visual_scene; } /** * Gets the extra element array. * @return Returns a reference to the array of extra elements. */ domExtra_Array &getExtra_array() { return elemExtra_array; } /** * Gets the extra element array. * @return Returns a constant reference to the array of extra elements. */ const domExtra_Array &getExtra_array() const { return elemExtra_array; } protected: /** * Constructor */ domScene() : elemInstance_physics_scene_array(), elemInstance_visual_scene(), elemExtra_array() {} /** * Destructor */ virtual ~domScene() {} /** * Copy Constructor */ domScene( const domScene &cpy ) : daeElement() { (void)cpy; } /** * Overloaded assignment operator */ virtual domScene &operator=( const domScene &cpy ) { (void)cpy; return *this; } public: // STATIC METHODS /** * Creates an instance of this class and returns a daeElementRef referencing it. * @param bytes The size allocated for this instance. * @return a daeElementRef referencing an instance of this object. */ static DLLSPEC daeElementRef create(daeInt bytes); /** * Creates a daeMetaElement object that describes this element in the meta object reflection framework. * If a daeMetaElement already exists it will return that instead of creating a new one. * @return A daeMetaElement describing this COLLADA element. */ static DLLSPEC daeMetaElement* registerElement(); public: // STATIC MEMBERS /** * The daeMetaElement that describes this element in the meta object reflection framework. */ static DLLSPEC daeMetaElement* _Meta; }; protected: // Attributes /** * This element may specify its own xmlns. */ xsAnyURI attrXmlns; /** * The version attribute is the COLLADA schema revision with which the instance * document conforms. Required Attribute. */ domVersionType attrVersion; /** * The xml:base attribute allows you to define the base URI for this COLLADA * document. See http://www.w3.org/TR/xmlbase/ for more information. */ xsAnyURI attrXml_base; protected: // Elements /** * The COLLADA element must contain an asset element. @see domAsset */ domAssetRef elemAsset; /** * The COLLADA element may contain any number of library_animations elements. * @see domLibrary_animations */ domLibrary_animations_Array elemLibrary_animations_array; /** * The COLLADA element may contain any number of library_animation_clips * elements. @see domLibrary_animation_clips */ domLibrary_animation_clips_Array elemLibrary_animation_clips_array; /** * The COLLADA element may contain any number of library_cameras elements. * @see domLibrary_cameras */ domLibrary_cameras_Array elemLibrary_cameras_array; /** * The COLLADA element may contain any number of library_controllerss elements. * @see domLibrary_controllers */ domLibrary_controllers_Array elemLibrary_controllers_array; /** * The COLLADA element may contain any number of library_geometriess elements. * @see domLibrary_geometries */ domLibrary_geometries_Array elemLibrary_geometries_array; /** * The COLLADA element may contain any number of library_effects elements. * @see domLibrary_effects */ domLibrary_effects_Array elemLibrary_effects_array; /** * The COLLADA element may contain any number of library_force_fields elements. * @see domLibrary_force_fields */ domLibrary_force_fields_Array elemLibrary_force_fields_array; /** * The COLLADA element may contain any number of library_images elements. * @see domLibrary_images */ domLibrary_images_Array elemLibrary_images_array; /** * The COLLADA element may contain any number of library_lights elements. * @see domLibrary_lights */ domLibrary_lights_Array elemLibrary_lights_array; /** * The COLLADA element may contain any number of library_materials elements. * @see domLibrary_materials */ domLibrary_materials_Array elemLibrary_materials_array; /** * The COLLADA element may contain any number of library_nodes elements. * @see domLibrary_nodes */ domLibrary_nodes_Array elemLibrary_nodes_array; /** * The COLLADA element may contain any number of library_materials elements. * @see domLibrary_physics_materials */ domLibrary_physics_materials_Array elemLibrary_physics_materials_array; /** * The COLLADA element may contain any number of library_physics_models elements. * @see domLibrary_physics_models */ domLibrary_physics_models_Array elemLibrary_physics_models_array; /** * The COLLADA element may contain any number of library_physics_scenes elements. * @see domLibrary_physics_scenes */ domLibrary_physics_scenes_Array elemLibrary_physics_scenes_array; /** * The COLLADA element may contain any number of library_visual_scenes elements. * @see domLibrary_visual_scenes */ domLibrary_visual_scenes_Array elemLibrary_visual_scenes_array; /** * The scene embodies the entire set of information that can be visualized * from the contents of a COLLADA resource. The scene element declares the * base of the scene hierarchy or scene graph. The scene contains elements * that comprise much of the visual and transformational information content * as created by the authoring tools. @see domScene */ domSceneRef elemScene; /** * The extra element may appear any number of times. @see domExtra */ domExtra_Array elemExtra_array; /** * Used to preserve order in elements that do not specify strict sequencing of sub-elements. */ daeElementRefArray _contents; /** * Used to preserve order in elements that have a complex content model. */ daeUIntArray _contentsOrder; public: //Accessors and Mutators /** * Gets the xmlns attribute. * @return Returns a xsAnyURI reference of the xmlns attribute. */ xsAnyURI &getXmlns() { return attrXmlns; } /** * Gets the xmlns attribute. * @return Returns a constant xsAnyURI reference of the xmlns attribute. */ const xsAnyURI &getXmlns() const { return attrXmlns; } /** * Sets the xmlns attribute. * @param xmlns The new value for the xmlns attribute. */ void setXmlns( const xsAnyURI &xmlns ) { attrXmlns = xmlns; _validAttributeArray[0] = true; } /** * Gets the version attribute. * @return Returns a domVersionType of the version attribute. */ domVersionType getVersion() const { return attrVersion; } /** * Sets the version attribute. * @param atVersion The new value for the version attribute. */ void setVersion( domVersionType atVersion ) { attrVersion = atVersion; _validAttributeArray[1] = true; } /** * Gets the xml_base attribute. * @return Returns a xsAnyURI reference of the xml_base attribute. */ xsAnyURI &getXml_base() { return attrXml_base; } /** * Gets the xml_base attribute. * @return Returns a constant xsAnyURI reference of the xml_base attribute. */ const xsAnyURI &getXml_base() const { return attrXml_base; } /** * Sets the xml_base attribute. * @param atXml_base The new value for the xml_base attribute. */ void setXml_base( const xsAnyURI &atXml_base ) { attrXml_base = atXml_base; _validAttributeArray[2] = true; } /** * Gets the asset element. * @return a daeSmartRef to the asset element. */ const domAssetRef getAsset() const { return elemAsset; } /** * Gets the library_animations element array. * @return Returns a reference to the array of library_animations elements. */ domLibrary_animations_Array &getLibrary_animations_array() { return elemLibrary_animations_array; } /** * Gets the library_animations element array. * @return Returns a constant reference to the array of library_animations elements. */ const domLibrary_animations_Array &getLibrary_animations_array() const { return elemLibrary_animations_array; } /** * Gets the library_animation_clips element array. * @return Returns a reference to the array of library_animation_clips elements. */ domLibrary_animation_clips_Array &getLibrary_animation_clips_array() { return elemLibrary_animation_clips_array; } /** * Gets the library_animation_clips element array. * @return Returns a constant reference to the array of library_animation_clips elements. */ const domLibrary_animation_clips_Array &getLibrary_animation_clips_array() const { return elemLibrary_animation_clips_array; } /** * Gets the library_cameras element array. * @return Returns a reference to the array of library_cameras elements. */ domLibrary_cameras_Array &getLibrary_cameras_array() { return elemLibrary_cameras_array; } /** * Gets the library_cameras element array. * @return Returns a constant reference to the array of library_cameras elements. */ const domLibrary_cameras_Array &getLibrary_cameras_array() const { return elemLibrary_cameras_array; } /** * Gets the library_controllers element array. * @return Returns a reference to the array of library_controllers elements. */ domLibrary_controllers_Array &getLibrary_controllers_array() { return elemLibrary_controllers_array; } /** * Gets the library_controllers element array. * @return Returns a constant reference to the array of library_controllers elements. */ const domLibrary_controllers_Array &getLibrary_controllers_array() const { return elemLibrary_controllers_array; } /** * Gets the library_geometries element array. * @return Returns a reference to the array of library_geometries elements. */ domLibrary_geometries_Array &getLibrary_geometries_array() { return elemLibrary_geometries_array; } /** * Gets the library_geometries element array. * @return Returns a constant reference to the array of library_geometries elements. */ const domLibrary_geometries_Array &getLibrary_geometries_array() const { return elemLibrary_geometries_array; } /** * Gets the library_effects element array. * @return Returns a reference to the array of library_effects elements. */ domLibrary_effects_Array &getLibrary_effects_array() { return elemLibrary_effects_array; } /** * Gets the library_effects element array. * @return Returns a constant reference to the array of library_effects elements. */ const domLibrary_effects_Array &getLibrary_effects_array() const { return elemLibrary_effects_array; } /** * Gets the library_force_fields element array. * @return Returns a reference to the array of library_force_fields elements. */ domLibrary_force_fields_Array &getLibrary_force_fields_array() { return elemLibrary_force_fields_array; } /** * Gets the library_force_fields element array. * @return Returns a constant reference to the array of library_force_fields elements. */ const domLibrary_force_fields_Array &getLibrary_force_fields_array() const { return elemLibrary_force_fields_array; } /** * Gets the library_images element array. * @return Returns a reference to the array of library_images elements. */ domLibrary_images_Array &getLibrary_images_array() { return elemLibrary_images_array; } /** * Gets the library_images element array. * @return Returns a constant reference to the array of library_images elements. */ const domLibrary_images_Array &getLibrary_images_array() const { return elemLibrary_images_array; } /** * Gets the library_lights element array. * @return Returns a reference to the array of library_lights elements. */ domLibrary_lights_Array &getLibrary_lights_array() { return elemLibrary_lights_array; } /** * Gets the library_lights element array. * @return Returns a constant reference to the array of library_lights elements. */ const domLibrary_lights_Array &getLibrary_lights_array() const { return elemLibrary_lights_array; } /** * Gets the library_materials element array. * @return Returns a reference to the array of library_materials elements. */ domLibrary_materials_Array &getLibrary_materials_array() { return elemLibrary_materials_array; } /** * Gets the library_materials element array. * @return Returns a constant reference to the array of library_materials elements. */ const domLibrary_materials_Array &getLibrary_materials_array() const { return elemLibrary_materials_array; } /** * Gets the library_nodes element array. * @return Returns a reference to the array of library_nodes elements. */ domLibrary_nodes_Array &getLibrary_nodes_array() { return elemLibrary_nodes_array; } /** * Gets the library_nodes element array. * @return Returns a constant reference to the array of library_nodes elements. */ const domLibrary_nodes_Array &getLibrary_nodes_array() const { return elemLibrary_nodes_array; } /** * Gets the library_physics_materials element array. * @return Returns a reference to the array of library_physics_materials elements. */ domLibrary_physics_materials_Array &getLibrary_physics_materials_array() { return elemLibrary_physics_materials_array; } /** * Gets the library_physics_materials element array. * @return Returns a constant reference to the array of library_physics_materials elements. */ const domLibrary_physics_materials_Array &getLibrary_physics_materials_array() const { return elemLibrary_physics_materials_array; } /** * Gets the library_physics_models element array. * @return Returns a reference to the array of library_physics_models elements. */ domLibrary_physics_models_Array &getLibrary_physics_models_array() { return elemLibrary_physics_models_array; } /** * Gets the library_physics_models element array. * @return Returns a constant reference to the array of library_physics_models elements. */ const domLibrary_physics_models_Array &getLibrary_physics_models_array() const { return elemLibrary_physics_models_array; } /** * Gets the library_physics_scenes element array. * @return Returns a reference to the array of library_physics_scenes elements. */ domLibrary_physics_scenes_Array &getLibrary_physics_scenes_array() { return elemLibrary_physics_scenes_array; } /** * Gets the library_physics_scenes element array. * @return Returns a constant reference to the array of library_physics_scenes elements. */ const domLibrary_physics_scenes_Array &getLibrary_physics_scenes_array() const { return elemLibrary_physics_scenes_array; } /** * Gets the library_visual_scenes element array. * @return Returns a reference to the array of library_visual_scenes elements. */ domLibrary_visual_scenes_Array &getLibrary_visual_scenes_array() { return elemLibrary_visual_scenes_array; } /** * Gets the library_visual_scenes element array. * @return Returns a constant reference to the array of library_visual_scenes elements. */ const domLibrary_visual_scenes_Array &getLibrary_visual_scenes_array() const { return elemLibrary_visual_scenes_array; } /** * Gets the scene element. * @return a daeSmartRef to the scene element. */ const domSceneRef getScene() const { return elemScene; } /** * Gets the extra element array. * @return Returns a reference to the array of extra elements. */ domExtra_Array &getExtra_array() { return elemExtra_array; } /** * Gets the extra element array. * @return Returns a constant reference to the array of extra elements. */ const domExtra_Array &getExtra_array() const { return elemExtra_array; } /** * Gets the _contents array. * @return Returns a reference to the _contents element array. */ daeElementRefArray &getContents() { return _contents; } /** * Gets the _contents array. * @return Returns a constant reference to the _contents element array. */ const daeElementRefArray &getContents() const { return _contents; } protected: /** * Constructor */ domCOLLADA() : attrVersion(), attrXml_base(), elemAsset(), elemLibrary_animations_array(), elemLibrary_animation_clips_array(), elemLibrary_cameras_array(), elemLibrary_controllers_array(), elemLibrary_geometries_array(), elemLibrary_effects_array(), elemLibrary_force_fields_array(), elemLibrary_images_array(), elemLibrary_lights_array(), elemLibrary_materials_array(), elemLibrary_nodes_array(), elemLibrary_physics_materials_array(), elemLibrary_physics_models_array(), elemLibrary_physics_scenes_array(), elemLibrary_visual_scenes_array(), elemScene(), elemExtra_array() {} /** * Destructor */ virtual ~domCOLLADA() {} /** * Copy Constructor */ domCOLLADA( const domCOLLADA &cpy ) : daeElement() { (void)cpy; } /** * Overloaded assignment operator */ virtual domCOLLADA &operator=( const domCOLLADA &cpy ) { (void)cpy; return *this; } public: // STATIC METHODS /** * Creates an instance of this class and returns a daeElementRef referencing it. * @param bytes The size allocated for this instance. * @return a daeElementRef referencing an instance of this object. */ static DLLSPEC daeElementRef create(daeInt bytes); /** * Creates a daeMetaElement object that describes this element in the meta object reflection framework. * If a daeMetaElement already exists it will return that instead of creating a new one. * @return A daeMetaElement describing this COLLADA element. */ static DLLSPEC daeMetaElement* registerElement(); public: // STATIC MEMBERS /** * The daeMetaElement that describes this element in the meta object reflection framework. */ static DLLSPEC daeMetaElement* _Meta; }; #endif
domCOLLADA.h
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